/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif

#include <spine/AtlasAttachmentLoader.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/ClippingAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/RegionAttachment.h>
#include <spine/Skin.h>

#include <spine/Atlas.h>

namespace spine {
	RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader)

	AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) {
	}

	RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) {
		SP_UNUSED(skin);

		AtlasRegion *regionP = findRegion(path);
		if (!regionP) return NULL;

		AtlasRegion &region = *regionP;

		RegionAttachment *attachmentP = new (__FILE__, __LINE__) RegionAttachment(name);

		RegionAttachment &attachment = *attachmentP;
		attachment.setRendererObject(regionP);
		attachment.setUVs(region.u, region.v, region.u2, region.v2, region.degrees);
		attachment._regionOffsetX = region.offsetX;
		attachment._regionOffsetY = region.offsetY;
		attachment._regionWidth = (float) region.width;
		attachment._regionHeight = (float) region.height;
		attachment._regionOriginalWidth = (float) region.originalWidth;
		attachment._regionOriginalHeight = (float) region.originalHeight;
		return attachmentP;
	}

	MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) {
		SP_UNUSED(skin);

		AtlasRegion *regionP = findRegion(path);
		if (!regionP) return NULL;

		AtlasRegion &region = *regionP;

		MeshAttachment *attachmentP = new (__FILE__, __LINE__) MeshAttachment(name);

		MeshAttachment &attachment = *attachmentP;
		attachment.setRendererObject(regionP);
		attachment._regionU = region.u;
		attachment._regionV = region.v;
		attachment._regionU2 = region.u2;
		attachment._regionV2 = region.v2;
		attachment._regionDegrees = region.degrees;
		attachment._regionOffsetX = region.offsetX;
		attachment._regionOffsetY = region.offsetY;
		attachment._regionWidth = (float) region.width;
		attachment._regionHeight = (float) region.height;
		attachment._regionOriginalWidth = (float) region.originalWidth;
		attachment._regionOriginalHeight = (float) region.originalHeight;

		return attachmentP;
	}

	BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) {
		SP_UNUSED(skin);
		return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
	}

	PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) {
		SP_UNUSED(skin);
		return new (__FILE__, __LINE__) PathAttachment(name);
	}

	PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) {
		SP_UNUSED(skin);
		return new (__FILE__, __LINE__) PointAttachment(name);
	}

	ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) {
		SP_UNUSED(skin);
		return new (__FILE__, __LINE__) ClippingAttachment(name);
	}

	void AtlasAttachmentLoader::configureAttachment(Attachment *attachment) {
		SP_UNUSED(attachment);
	}

	AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
		return _atlas->findRegion(name);
	}

}// namespace spine
